Processes the next available tasks and returns true when it has been processed and false otherwise.
This method will block until th exitHandle has been set or a task should be processed.
Only call this inside the thread you want the tasks to process to be processed.
Namespace: UnityThreadingAssembly: UnityThreading (in UnityThreading.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Visual Basic |
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Public Function ProcessNextTask ( _
exitHandle As WaitHandle _
) As Boolean |
Return Value
False when the exitHandle has been set, true otherwise.
See Also