The given Action will be performed when the task succeeds.
Namespace: UnityThreadingAssembly: UnityThreading (in UnityThreading.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# |
|---|
public static Task WhenSucceeded( this Task task, Action<Task> action ) |
| Visual Basic |
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<ExtensionAttribute> _ Public Shared Function WhenSucceeded ( _ task As Task, _ action As Action(Of Task) _ ) As Task |
| Visual C++ |
|---|
[ExtensionAttribute] public: static Task^ WhenSucceeded( Task^ task, Action<Task^>^ action ) |
Parameters
- task
- Type: UnityThreading..::..Task
- action
- Type: System..::..Action<(Of <(<'Task>)>)>
The action to perform.