Processed the next available task. Only call this inside the thread you want the tasks to process to be processed.

Namespace: UnityThreading
Assembly: UnityThreading (in UnityThreading.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public bool ProcessNextTask()
Visual Basic
Public Function ProcessNextTask As Boolean
Visual C++
public:
bool ProcessNextTask()

Return Value

True when a task to process has been processed, false otherwise.

See Also