The given Action will be performed when the task succeeds.
Namespace: UnityThreadingAssembly: UnityThreading (in UnityThreading.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public static Task WhenSucceeded( this Task task, Action<Task> action, DispatcherBase actiontargetTarget ) |
Visual Basic |
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<ExtensionAttribute> _ Public Shared Function WhenSucceeded ( _ task As Task, _ action As Action(Of Task), _ actiontargetTarget As DispatcherBase _ ) As Task |
Visual C++ |
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[ExtensionAttribute] public: static Task^ WhenSucceeded( Task^ task, Action<Task^>^ action, DispatcherBase^ actiontargetTarget ) |
Parameters
- task
- Type: UnityThreading..::..Task
- action
- Type: System..::..Action<(Of <(<'Task>)>)>
The action to perform.
- actiontargetTarget
- Type: UnityThreading..::..DispatcherBase