Returns true when the task has successfully been processed. Tasks which throw exceptions will not be set to a failed state, also any exceptions will not be catched, the user needs to add checks for these kind of situation.

Namespace: UnityThreading
Assembly: UnityThreading (in UnityThreading.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public bool IsSucceeded { get; }
Visual Basic
Public ReadOnly Property IsSucceeded As Boolean
	Get
Visual C++
public:
property bool IsSucceeded {
	bool get ();
}

See Also