Blocks the calling thread until the task has been ended and returns the return value of the task as the given type. Use this method only for Tasks with return values (functions)!

Namespace: UnityThreading
Assembly: UnityThreading (in UnityThreading.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public abstract TResult WaitForSeconds<TResult>(
	float seconds,
	TResult defaultReturnValue
)
Visual Basic
Public MustOverride Function WaitForSeconds(Of TResult) ( _
	seconds As Single, _
	defaultReturnValue As TResult _
) As TResult
Visual C++
public:
generic<typename TResult>
virtual TResult WaitForSeconds(
	float seconds, 
	TResult defaultReturnValue
) abstract

Parameters

seconds
Type: System..::..Single
Time in seconds this method will max wait.
defaultReturnValue
Type: TResult
The default return value which will be returned when the task has failed.

Type Parameters

TResult

Return Value

The return value of the task as the given type.

See Also