Change this when you work with a prioritzable Dispatcher or TaskDistributor to change the execution order lower values will be executed first.

Namespace: UnityThreading
Assembly: UnityThreading (in UnityThreading.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public int Priority
Visual Basic
Public Priority As Integer
Visual C++
public:
int Priority

See Also